Rogue lies at the absolute opposite end of the Nuclear Throne spectrum. The Portal Strike is a beautiful thing to behold. Or maybe Steroids, who can dual-wield and who, well, just looks very dependable. If you're starting out, for example, I'd choose Crystal, as Crystal comes with extra health and can pull off a shield move when the density of projectiles gets a bit too oppressive. That's the framework, anyway, but the twist is that the characters you play as change everything. Your only way through is by blasting everyone you see as they swarm and multiply - while hoping that you don't get caught in any of the explosions you may accidentally set off as you go. Levels are destructible and procedurally generated, but this is also a twin-stick shooter at heart: you're dropped into the middle of an irradiated wasteland filled with slobbering nasties that can't wait to eat you. Nuclear Throne's a bit like Spelunky and a bit like Robotron: 2084. The reason Rogue has won my heart is that she takes one of the speediest action roguelikes around, and she just cranks everything up even more. I have no idea at what point last year she was added, since Nuclear Throne is updated more regularly and more rigorously than most games. And holding it, Horror, a beautiful new hero who looks a bit like a sticky grenade himself.īest of all, though, is yet another new hero who I'm still getting my head around. My return to Vlambeer's Nuclear Throne this Christmas really felt like Christmas, and under the tree - what's this? - a Toxic Launcher, a beautiful new gun that fires the radioactive equivalent of sticky grenades. More accurately, it's about coming back to the game after a period of prolonged absence and seeing all the stuff that's changed while you were away - all the stuff that's new. Weird as it sounds, one of the greatest things about playing a really good Early Access game is not playing it.
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